Personally, again, I don't think it would.Īnd finally, while most computers these days have 64-bit operating systems, not all of them do. And if such an 'investment' would actually pay off in the end. So you do have to ask yourself the (slightly pessimistic) question of how long Terraria still has before Re-Logic moves on, willingly or not. Latitude-ally (I just made that up) it can still grow, but even then the developers have stated they are very wary of bloat. As far as its 'longitude' goes, it's finished: the devs have stated they have no intention of going beyond the Moon Lord. But at the same time, you do have to remember that Terraria is 7 years old by now. Of course you can argue that converting Terraria to 64-bit could be considered an investment for the future, and that future updates could take full advantage of the new benefits of this conversion. What's more, converting Terraria to 64-bit wouldn't slow down content development, it would effectively pause it. So the real benefits of going 64-bit would go to people who play mods, and while I absolutely think that game companies should cater to the wishes of their players (where reasonable, of course), I don't think spending massive amounts of time and effort on something that doesn't benefit (most) vanilla players is not the best use of their resources, especially if that time could instead be spent on actually developing content for all players. Which brings me to the most important aspect of this suggestion: is it worth the time and effort? In my personal opinion, no, it's not.Īs far as I'm aware, vanilla Terraria can run small and medium worlds flawlessly on the allocated maximum of 4.2 GB, and while I have heard of issues with large worlds, I don't believe they are problematic enough to become unplayable. Neither of these are at all feasible, and if you're going to commit to the latter you might as well rewrite the entire game while you're at it. As far as I'm aware, there are only two real workarounds to this problem: the first is to rewrite the used libraries into 64-bit, and the second is to migrate engines. Now, I'm by no means an expert on how difficult or feasible it would be to convert Terraria from 32-bit to 64-bit, but what I can tell you is that XNA, the framework Terraria is built upon, does not have 64-bit libraries: as long as Terraria uses the current 32-bit libraries, it simply can not become a 64-bit application. Still not an amount of memory that any application would realistically need (or any computer currently in existence would realistically have), but hey, you explicitly asked for it. So first of all, I will correct you on being wrong, as your calculation is off by a factor one billion: it's 2 to the power of 64 bytes, not gigabytes. So please, Terraria devs, just make Terraria for Windows 64-bit, Linux/Ubuntu already has a 64-bit version of the game (not sure about Mac), so why can't Windows users reap the benefits of 64-bit as well? I hear that 1.3.6 is going to be focused on balancing, tweaking (polishing), and optimizations. You wouldn't have any of that stuttering due to limited RAM anymore. And for other users, it would still likely improve performance, as there would be much more overhead in terms of RAM limits. (correct me if I am wrong) This would allow those of us with more capable hardware to push the game harder with more mods, etc. This would all be fixed if Terraria was 64-bit, as the RAM pool for 64-bit applications is MUCH larger, about 2^64 bytes can be accessed in that case. Heavy and frequent stuttering/frame drops, crashes, or the game just refusing to load straight out. To apply this to Terraria, whenever you load a heavily populated world, or a few large mods, you may get close to this 4GB limit, or even surpass it! And when that happens, that's when issues start to occur. Why, you may ask? Well, if you don't already know, all 32-bit programs share a RAM pool of 4GB. The title is self-explanatory, Terraria for Windows deserves to be 64-bit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |